

Or manually send their production to other buildings But I’m here to explain how to avoid that limitation If it is 30, don’t place more than 15 gatherers, farms and factories in its radius. In one 2019 discussion the developer stated that for each warehouse you shouldn’t have more related to this warehouse producers and consumers than half of its radius.Mirrored warehouses have an entrance at its right side, and an exit at the left, so you will thank yourself in late-game when the traffic becomes crazy if you play with left-hand driving stowp being bri’ish lad use the default warehouse


When you create highways (which are two parallel one-way roads, where the right one goes forward), leave a gap between the roads.Also, try to unlock urban roads speed upgrade in mid-game Urbans aren’t that expensive but the speed is way higher, which is essential when it comes to intersections. Never use dirt roads and try to always take urban roads as the first unlock.Should have done this guide 2 years ago but better late than never. It explains in details how to manipulate this laggy broken primitive and therefore simple pathfinding algorithm to handle more traffic and lose less braincells in process. This is the ultimate guide to the construction of road networks and traffic distribution.
